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Motivation[ edit ] 3D sound is everywhere in our daily life. A similar field "3D sound synthesis" also Sound sythesis become a hot topic in the past few years due to its expanding application in a lot of fields like games, home theaters and human aid systems.
Sound sythesis 3D sound contains rich information about the environment,it can give us the information about the location of something and even whether a material is soft or hard under some specific conditions. But it is not an easy thing to get the information hide in the sound.
So knowing how to synthesize 3D sound can give us a better understanding of it and make better use of it. So this is an interesting and useful field for our attention. Applications[ edit ] There are plenty of applications of 3D sound synthesis. It can help us increase the sense of presence in virtual environment.
It can be used for teleconferencing system, tele-ensemble system, producing more realistic environments and sensations in some conventional applications like gaming and other media. Also sound can be used as a substitute for other sensory feedback. It can improve our experience in some interactive application together with haptic feedback.
Similarly,sounds can be used to compensate for sensory impairments for specific users like visually impaired people. Also knowing how to compose 3D sound can help us improve the performance of other applications of 3D sound like 3D sound localization.
Problem statement and basics[ edit ] There are three main problems in 3D sound synthesis: The first problem means that we heard a sound directly in front of a subject when it is located at the back in fact or vice versa.
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|WaveNet: A Generative Model for Raw Audio | DeepMind||A collection of statements by the Tibetan. Thought-forms "Man is constructing thought-forms all the time, and is following unconsciously the same method as his Ego pursues in building his bodies, as the Logos follows in building his system, and as a planetary Logos uses in constructing His scheme.|
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This problem can be lessened by accurate inclusion of the subject's head movement and pinna response. And if these two are missed during the HRTF calculation, the reverse problem will occur. And there exists another method to solve this problem, the early echo response. This can be solved by adding reverberation cues.
As for the HRTF measurement, the noise and linearity are problems that will occur. But also researchers have determined that by using several primary auditory cues with a subject that is skilled in localization, a good HRTF can be generated for most cases.
Methods[ edit ] There are many different methods proposed for 3D sound synthesis.
Three methods will be mainly introduced in the following content. The head-related transfer function for 3D sound synthesis Sound rendering as a method for 3D sound synthesis Synthesizing 3D sound with speaker location The head-related transfer function for 3D sound synthesis[ edit ] synthesis structure combining PCA and BMT In synthesizing accurate 3D sound, rather than binaural recordings,attempts to model the human acoustic system by using microphones to record sounds in the ears of real people have been taken.
The so-called HRTF head-related transfer function is obtained by comparing these recordings to the original sounds. The HRTF is a linear function based on the position of the sound source and considers many other information human also use to localize the sounds like interaural time difference, head shadow, pinna response, shoulder echo, head motion, early echo response, reverberation, and vision.
The HRTF is then used to develop pairs of finite impulse response FIR filters for specific sound positions; each sound has two filters for left and right.
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In order to place a sound at a certain position in 3D space, the set of FIR filters that correspond to the position is applied to the incoming sound, yielding spatial sound. So a lot of work is done to reduce the complexity. As we all know. PCA is widely used in data mining and data reduction. So here data is first processed by PCA to reduce the redundancy.
Then BMT is applied to lower the computation complexity. For more details,one can refer to  Sound rendering as a method for 3D sound synthesis[ edit ] This method creates a sound world by attaching a characteristic sound to each object in the scene to synthesis a 3D sound.Antony would like to respond to the article in El Pais yesterday: "I would just like to say that I suspect the translation of my interview was a bit rough, and the artistic statement I made was in reference to myself: "As a transgendered person, I am like a wild animal, beyond the realm of Christians and patriarchies.".
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Additive Synthesis is essentially Resynthesis, excluding the fact that Resynthesis is the recreation of a specific existing sound, not a general instrument tone. Given this link, additive synthesis is quite often used in Resynthesis processes.
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